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Open to Northern Region, patient partners from the Northern Health region
Gamification means using designs and elements of games (like Monopoly, Angry Birds and Minecraft) in non-gaming contexts, like health care. It’s rapidly spreading internationally as an exciting way to engage people in change. In this full-day, interactive workshop, you’ll get an opportunity to explore how gamification can be used in your own health improvement initiatives and take home some resources to help you get started!
Open to patient partners from the Northern Health region
Lead Organization or DepartmentBC Patient Safety & Quality Council (BCPSQC)
AimWhat is gamification? It means using designs and elements of games (like Monopoly, Angry Birds and Minecraft) in non-gaming contexts, like health care. It’s rapidly spreading internationally as an exciting way to engage people in change. We’ve used its principles in much of our recent work and love how it can motivate people to take action and engage them in a project. This full-day, interactive workshop is designed to provide participants with an understanding of how motivational theory and game design can engage patients, families and those working within the health care system to improve the quality of care. You’ll get an opportunity to explore how gamification can be used in your own health improvement initiatives and take home some resources to help you get started! By the end of this workshop, you’ll be able to:
- Explain the rationale for using gamification in a health improvement context
- Recognize dynamics, mechanics and components in games
- Describe an example of gamification as applied to a health improvement context
- Differentiate between intrinsic and extrinsic motivation and identify four primary intrinsic motivators
- Examine six user types and the primary motivators for each type
- Develop a gamified health improvement initiative to engage and motivate people in positive behaviour change
Level of EngagementThis opportunity is at the level of inform on the spectrum of engagement. The promise to you is that you will be provided with balanced and objective information to assist in understanding alternatives and solutions.
- Open to patient partners from across the Northern Health region.
- Preference will be given to patient partners who have not attended another BCPSQC Learning Opportunity (such as Quality Forum or one of our workshops) or are registered for an upcoming conference.
- Patients should be comfortable interacting and speaking in large groups of people
- Successful candidates should be willing to share their experience and learnings with other patient partners
- Patient should have previously attended a PVN orientation session.
Logistics2 vacancies (1 from Prince George, 1 from other Northern Health communities) Date: July 5, 2018 9:00-4:00pm Venue: Ramada Plaza Prince George, 444 George Street, Prince George, BC, V2L 1R6
ReimbursementThe BCPSQC will cover travel expenses for Patient Partners from the north of BC to attend the workshop.
BackgroundThe BCPSQC Learning & Strategic Initiatives team Works to build capability and capacity for improvement through a variety of avenues: Quality Academy, Board & Executive Learning Series, Quality Forum, online learning opportunities like the Quality Café that are open to anyone and free to join as well as in-person workshops – such as this upcoming Game On! Using Gamification to Maximize Motivation and Engagement for Health Improvement. Quality improvement requires knowledgeable and skilled people at all levels of BC’s health system. Change is more likely to be sustained if the people leading it are properly equipped to do so. Therefore, the BCPSQC has committed to ensure that the members of the Patient Voices Network are included in learning opportunities to ensure that they feel comfortable and informed when working on quality improvement initiatives throughout the system.
Engagement Leader Contact Information
Director, Patient & Public Engagement